A EulerAngle represents a rotation amount in 3D space. We can convert it into a Matrix3x3 to rotate a point, or into a Quaternion to calculate smooth rotations. See the Rotation Overview section for more details.
Default constructor, sets pitch, yaw and roll to zero.
Copy constructor, sets this EulerAngle to be a copy of source.
Constructor, sets pitch, yaw and roll to the specified values.
The angles being stored in this object, publicly exposed for convenience.