A vector represents a magnitude and a direction. It has three components x, y and z. The vector can be visualized as a line segment that starts at (0, 0, 0) and ends at (x, y, z). The line length is the magnitude.
Default constructor, creates an vector with x, y and z set to zero.
Constructor, sets x, y and z to the provided values.
Copy constructor, creates an MHVector that's a copy of source.
Returns the cross product between this vector and vectorTwo.
Before calling fromQuaternion, this vector should have one or more of x, y or z non-zero. We create a Point3D at (x, y, z) and rotate it by source. The resulting position is stored as the new vector. If only one of x, y or z is non-zero, we're essentially taking a forward direction and causing it to point towards the direction given by the quaternion.
Returns a vector with the same direction as this one, but with a length of 1.
The elements that make up the vector.